Eight of the nine entries are set out below. The ninth — TheoTown — is given a full dossier in section 3.0. Every link opens the game's own Google Play page in a new tab.
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2.1Colony sim
The Final Earth
Florian van Strien
A vertical city grows one platform at a time on a very small world. You assign workers, watch production graphs and decide whether the next storey is housing, a garden or a research lab. Over fifty buildings, three modes, and a full simulation of every inhabitant.
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2.2Diorama puzzle
Fifty hand-built mechanical dioramas, each the size of a paperweight. You rotate the model, read the geometry and tap a route home for a small tin robot. A level maker and collectible level cards extend it well past the boxed set.
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2.3Perspective puzzle
A minimal puzzle built on impossible shapes in the spirit of M. C. Escher drawings. Guide a red cube along staircases that only connect from the right angle. 120 hand-crafted levels, an endless mode, no advertising interruptions, and a level editor with shareable codes.
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2.4Move-count puzzle
Flood a folded-paper canvas with a single colour in as few moves as possible. Over 100 hand-crafted puzzles, a daily challenge, and a builder that has produced more than a million reader-made boards. The perfect-score target is what turns it from pastime into planning.
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2.5Deduction grid
Hashi: Logic Puzzles
brennerd
The Nikoli bridge puzzle, done properly. Join numbered islands until every one is connected and every count is satisfied — one solution per board, reachable by reasoning alone, never by guessing. Works offline, with unlimited explained hints and a dark theme.
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2.6Move planning
Sokoban Original & Extra
Orange Void
The 1982 crate-pushing puzzle in its original form, plus a set of newly authored boards. Plain graphics, one mechanic, and a difficulty curve that teaches you to think several pushes ahead before you commit to the first one.
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2.7Rail logistics
Pocket Trains
NimbleBit LLC
A pocket-sized railway network across Europe, North America, Asia and Africa. You route cargo, collect parts to assemble new locomotives, upgrade the fleet and keep travellers moving. Pixel-neat, patient, and playable in one-minute visits.
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2.8Cozy management
A one-developer idle valley: plant, harvest, mill flour, twist rope, upgrade the workshop, send explorers out for resin and berries. Nothing rots while you are away and no timer punishes a break — the whole design is built around returning when you feel like it.